Naturally, I've fallen back into the habit of MMORPG's, and my current fix is a game by Outspark, who also have other MMO's such as Project Snow, Fists of Fu and Fiesta. Secrets of the Solstice is a 3D Fantasy MMO that reminds me a lot of Ragnarok Online. There are four basic classes, with two of them branching off into another Class (Neophytes may become Rogues or Scouts, Acolytes may become Priests or Disciples), along with several dungeons and party experiences, most of which I've never seen in an MMO before.
What does it bring to the ever expanding MMO world?
Well, the most important thing that I've noticed is the community. Far too often, MMO's have "invisible GM's", who never show up in game, or hold events maybe once a month. With Secrets of the Solstice's two GM's, Phibes and RoboPanda, they hold events daily, ranging from odd quizzes to rare monster spawns, or just plain hide and seek. With the events, brings in permanent Cash Shop items for the winners of said events, something rarely done in other MMO's. They also treat dungeons differently, in a more competitive fashion. Each dungeon has level brackets, in which teams may compete to get the high score for the dungeon and recieve rare prizes, along with collecting materials to craft items from the dungeons themselves. To make sure that the system isn't abused, there is a time limit between two runs of the same dungeon, which keeps it balanced and still fun.
Along with all of the regular grinding goodness, Secrets of the Solstice has hundreds of quests, with each NPC in the world giving at least one quest, with many of them repeatable. Quests range from the beginner "Hunt X monsters" to the extremely long Pet Quest, which can take months of effort because of materials required and cooldowns.
So what sucks about it?
Naturally, all games have problems. While Secrets of the Solstice has it's active community, the economy has been shifted because of an exploit in the past and is often difficult to make a lot of money. With that, there is also the Cash Shop users vs. the free players. naturally, to have a free game you must collect revenue somehow, and so the Cash shop is there for that, but the strength of the CS items vs. the regular in game items is very large, and not all players can afford to spend real money on the game, while some spend plenty of cash in the shop, to power level or get extremely good gear.
Secrets of the Solstice is a Free to play MMO created by Outspark, and is quickly growing. Outspark will launch SoS: Reborn soon, which I will review as soon as possible.
Dust
Someone who spends too much of his time on the internet, absorbing internet culture, and unneeded knowledge of the Fallout and DC Universes, talks about video games, comics, traditional games, and whatever else comes to mind.
Friday, October 8, 2010
Tuesday, October 5, 2010
No reviews for a bit..
..Unless you want to hear about Lego: Batman and Pure, which have killed some time for me in between Monday Night Combat. Aside from that, I'm looking into acquiring a Pandora computer, whether by my eventual employment and paycheck, or Christmas. The Pandora is a handheld computer, roughly the size of the first generation "fat" Nintendo DS, but it has a 43 QWERTY Keyboard, a sizeable screen and graphics card, and runs on a Linux shell, and it also has a D-Pad, buttons, and analog nubs.
Thursday, September 30, 2010
Review: Monday Night Combat
Uber Entertainment's Monday Night Combat is a game of skill. A game of war. A game of advertisements.
For 1200 Microsoft Points, you can purchase MNC and own one of the best Class-Based shooters. It features six-on-six Xbox Live games, which can go up for a maximum of 17 minutes (Including Overtime) per round, six diverse classes to choose from, and 30 "Endorsements" (similar to Modern Warfare 2's Perk system), and 99 levels of bragging rights. There are two game modes, Crossfire and Blitz.
Blitz is similar to a turret defense game, where you must protect your Moneyball from the bots with turrets and firepower, with several different difficulties, which you can play both on and offline. Crossfire is an online only, six-v-six bloody brawl. Each team (Hotshots and Icemen, clever names for the usual red and blue teams) has their own Moneyball, and six turret nubs to build and sustain to defend their base, while they guide their bots to the enemy base, destroy the Moneyball, and win.
What I enjoyed
MNC has a great player base, an amazing sense of humor and great core game play that has kept me busy since it's release on August 11th. Each game can play differently, with the environmental hazards, what bots or turrets you choose to build, what classes and endorsements you use, and how you spend your money.Each class is unique, with three skills they can use in battle, a grapple on their secondary weapon, and a passive skill that can affect their weapons, health, and more. They also get three different endorsements, which range from Gold being the most effective, to Bronze, the least effective. With that, each class spawns a different type of bot, ranging from the kamikaze Buzzers to the heavy Bouncers, which grapple enemy Pro's. There are four different maps, with more on the way via DLC, each one different in their own ways, and various environmental hazards and walls, back passages and ads to keep you distracted. The humor in the game is fantastic, with the sly jokes of each character in their taunts, to the endorsement taglines, and the announcer, Mickey Cantor, who chooses to live a poor life, and wants everyone to know.
What I didn't enjoy. At all.
Despite all the praise I have just slaved over to type, there are a few flaws. The game has numerous bugs that must be fixed, along with a small repertoire of maps to play on. The announcer can also become annoying after a while, with the repeated lines. Luckily, Uber Entertainment has stated that there will be bug fixes for all the known problems very soon, along with a free map before the first DLC hits the Xbox Live Marketplace.
What do I think of all of this? I enjoy the game. I play daily, if not every other day. The gameplay is much less "hardcore" than Halo or Modern Warfare, with a great sense of humor and many ways to play one class. I'll give it a 4.5/5, because some of the bugs do make the game hindering, and of course there are players who abuse these bugs and make the game unpleasant to play.
Want to play sometime? Add me on Xbox Live, or send me a message. I'm on nearly every day, Eastern time zone.
All images, and Monday Night Combat are owned by Uber Entertainment http://www.uberent.com/
For 1200 Microsoft Points, you can purchase MNC and own one of the best Class-Based shooters. It features six-on-six Xbox Live games, which can go up for a maximum of 17 minutes (Including Overtime) per round, six diverse classes to choose from, and 30 "Endorsements" (similar to Modern Warfare 2's Perk system), and 99 levels of bragging rights. There are two game modes, Crossfire and Blitz.
Blitz is similar to a turret defense game, where you must protect your Moneyball from the bots with turrets and firepower, with several different difficulties, which you can play both on and offline. Crossfire is an online only, six-v-six bloody brawl. Each team (Hotshots and Icemen, clever names for the usual red and blue teams) has their own Moneyball, and six turret nubs to build and sustain to defend their base, while they guide their bots to the enemy base, destroy the Moneyball, and win.
What I enjoyed
MNC has a great player base, an amazing sense of humor and great core game play that has kept me busy since it's release on August 11th. Each game can play differently, with the environmental hazards, what bots or turrets you choose to build, what classes and endorsements you use, and how you spend your money.Each class is unique, with three skills they can use in battle, a grapple on their secondary weapon, and a passive skill that can affect their weapons, health, and more. They also get three different endorsements, which range from Gold being the most effective, to Bronze, the least effective. With that, each class spawns a different type of bot, ranging from the kamikaze Buzzers to the heavy Bouncers, which grapple enemy Pro's. There are four different maps, with more on the way via DLC, each one different in their own ways, and various environmental hazards and walls, back passages and ads to keep you distracted. The humor in the game is fantastic, with the sly jokes of each character in their taunts, to the endorsement taglines, and the announcer, Mickey Cantor, who chooses to live a poor life, and wants everyone to know.What I didn't enjoy. At all.
Despite all the praise I have just slaved over to type, there are a few flaws. The game has numerous bugs that must be fixed, along with a small repertoire of maps to play on. The announcer can also become annoying after a while, with the repeated lines. Luckily, Uber Entertainment has stated that there will be bug fixes for all the known problems very soon, along with a free map before the first DLC hits the Xbox Live Marketplace.
What do I think of all of this? I enjoy the game. I play daily, if not every other day. The gameplay is much less "hardcore" than Halo or Modern Warfare, with a great sense of humor and many ways to play one class. I'll give it a 4.5/5, because some of the bugs do make the game hindering, and of course there are players who abuse these bugs and make the game unpleasant to play.
Want to play sometime? Add me on Xbox Live, or send me a message. I'm on nearly every day, Eastern time zone.
All images, and Monday Night Combat are owned by Uber Entertainment http://www.uberent.com/
It has been quite a long time...
...since I have updated, or even read this blog. In 2008, I was still attending my local High School, inexperienced in both social activities and what I wanted to be, outside of public schooling. Since then, my life has been troubling, with my father going to jail for a few days, to me living with my best friend, Alex, for a few months in my final year of High School, and just about everything in between. With those changes in my life, I have changed as well. I plan on reinstating this blog, along with a more personal blog for my own personal life, and to hopefully become a published 'blogger' (oh, the irony.) or whatever fate guides me to. With this, I will continue to review video games, but I will also branch out into Traditional Gaming, in the form of Magic: The Gathering (Both new card sets, and with whatever changes WoTC brings to the game), and Heroclix, a game I have recently picked up and fallen deeply into a pit of geek. With these, I will use the classic Five-star rating system and will try to make both this blog and my personal blog look much better than they do now. With that said, I will review Monday Night Combat, a game created by Uber Entertainment later today.
Sunday, July 6, 2008
Review: No More Heroes
Yeah, I finally finished No More Heroes. I would have done it sooner if I wasn't so lazy.
You play as Travis Touchdown, a late twenties-something otaku living in a motel with his cat Jeane, who just purchased a Beam Katana off of an online auction and suddenly proceeded to become an Assassin in the UAA. You do jobs, kill thugs, etc. to get money to enter Ranking fights with one of ten creepy psychopaths. During all of this you can get collectables, new wrestling moves, pump iron, get new clothes, and hit on the blonde babe Sylvia. You progress through each ranked fight up to number one, and it won't take very long. Maybe seven hours for me, and I'm lazy.
The fighting system, as I stated before, is awesome. Depending on the way you hold the wiimote, your attacks will be either High or Low. Beam Katana attacks flow smoothly and you can punch/kick/grab foes and perform pro-wrestling moves on them, which is very amusing.
Outside of fighting is the jobs and assassin gigs. The jobs are usually quirky and fun, despite the menial tasks at hand, they make it fun. The assassin gigs are amusing as always and I used them more than the jobs.
The town, Santa Destroy, is a ver gritty and dirty place, with lots of people trying to "Get to the Top". The driving system sucks, in my opinion. It's okay for it being not a main part of the game, but near the end it was just annoying. Travis has a beast of a bike though, reminded me of Akira.
The bosses are amazing, each one having their own quirks that make them amusing to fight, as well as difficult. I only died once through the game, in the second ranked fight. But I was playing on "Sweet" setting, and I'll probably run through again on "Mild" for the fun. Building up to the bosses are the thugs, with only a few different archetypes. Brass Knuckles, pistol, uzi, katana, axe, beam katana. It's all fun though, since they all are amusing to mutilate.
The game if VERY graphic, with blood flowing like kool-aid and people dropping f-bombs and the like, but if you've got the balls to even buy the game (AND NOT GIVE TO YOUR LITTLE KIDS SO THEY SHUT UP) you should be able to tolerate. No guts or boobies and such, just kool-aid geysers. I liked the game a lot, and I hope to see a sequel of sorts.
You play as Travis Touchdown, a late twenties-something otaku living in a motel with his cat Jeane, who just purchased a Beam Katana off of an online auction and suddenly proceeded to become an Assassin in the UAA. You do jobs, kill thugs, etc. to get money to enter Ranking fights with one of ten creepy psychopaths. During all of this you can get collectables, new wrestling moves, pump iron, get new clothes, and hit on the blonde babe Sylvia. You progress through each ranked fight up to number one, and it won't take very long. Maybe seven hours for me, and I'm lazy.
The fighting system, as I stated before, is awesome. Depending on the way you hold the wiimote, your attacks will be either High or Low. Beam Katana attacks flow smoothly and you can punch/kick/grab foes and perform pro-wrestling moves on them, which is very amusing.
Outside of fighting is the jobs and assassin gigs. The jobs are usually quirky and fun, despite the menial tasks at hand, they make it fun. The assassin gigs are amusing as always and I used them more than the jobs.
The town, Santa Destroy, is a ver gritty and dirty place, with lots of people trying to "Get to the Top". The driving system sucks, in my opinion. It's okay for it being not a main part of the game, but near the end it was just annoying. Travis has a beast of a bike though, reminded me of Akira.
The bosses are amazing, each one having their own quirks that make them amusing to fight, as well as difficult. I only died once through the game, in the second ranked fight. But I was playing on "Sweet" setting, and I'll probably run through again on "Mild" for the fun. Building up to the bosses are the thugs, with only a few different archetypes. Brass Knuckles, pistol, uzi, katana, axe, beam katana. It's all fun though, since they all are amusing to mutilate.
The game if VERY graphic, with blood flowing like kool-aid and people dropping f-bombs and the like, but if you've got the balls to even buy the game (AND NOT GIVE TO YOUR LITTLE KIDS SO THEY SHUT UP) you should be able to tolerate. No guts or boobies and such, just kool-aid geysers. I liked the game a lot, and I hope to see a sequel of sorts.
Tuesday, July 1, 2008
Quick blog before I go.
Been playing No More Heroes recently. It's a great addition to the Wii's library, but there are a few bugs (Mostly in the driving parts) that I didn't like. Fighting however, is VERY well made. Nothing beats a sword to the gut and then a piledriver. Very customizable with lots of collectibles to get and minigames to beat. I wish they had spent a little more time on it, but otherwise it's amazing.
Still searching for an MMO of sorts. Outspark's Secrets of the Solstice looks fun, but their tech support hasn't answered my ticket yet so I can't even install the damn game. I tried PiStory but the game was hardly working, I had to log in 4+ times just to make a character. Other than that, it was alright. Reminded me of Lunia, in terms of the stages and the realtime combat system.
Still searching for an MMO of sorts. Outspark's Secrets of the Solstice looks fun, but their tech support hasn't answered my ticket yet so I can't even install the damn game. I tried PiStory but the game was hardly working, I had to log in 4+ times just to make a character. Other than that, it was alright. Reminded me of Lunia, in terms of the stages and the realtime combat system.
Sunday, June 29, 2008
Chillin like a villain.
Been a fun few weeks. Chilling, Playing Super Mario Galaxy and No more Heroes.
I wanna play Battlefield Heroes but is's all in beta and it makes me sad.
I wanna play Battlefield Heroes but is's all in beta and it makes me sad.
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